Inquisitor’s Heartbeat project visual

Inquisitor’s Heartbeat

Blind and sighted players explore the same historical world through an audio-first roguelike adventure.

Accessible entertainment2014

Accessible entertainment

Inquisitor’s Heartbeat

Audio-first accessible roguelike

The objective

The project set out to create a premium roguelike in which hearing and orientation make the world accessible alongside sight.

The experience

Players escape an Inquisition dungeon by interpreting footsteps, gates, water, and other spatialized sounds.

Professional voice performances and a dynamic soundtrack guide each route.

The results

Audio conveys the level itself, giving blind and sighted players the same navigation information.

The public release established a reusable reference for Rising Pixel's accessible, audio-first design.

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