
Inquisitor’s Heartbeat
Blind and sighted players explore the same historical world through an audio-first roguelike adventure.
Accessible entertainment2014
Accessible entertainment
Inquisitor’s Heartbeat
Audio-first accessible roguelike
The objective
The project set out to create a premium roguelike in which hearing and orientation make the world accessible alongside sight.
The experience
Players escape an Inquisition dungeon by interpreting footsteps, gates, water, and other spatialized sounds.
Professional voice performances and a dynamic soundtrack guide each route.
The results
Audio conveys the level itself, giving blind and sighted players the same navigation information.
The public release established a reusable reference for Rising Pixel's accessible, audio-first design.