Inquisitor’s Heartbeat

Inquisitor’s Heartbeat

Inquisitor’s Heartbeat is a roguelike designed for blind and sighted people alike, namely a videogame (an “audio game”, actually) in which your goal is to find a safe route out of dungeons by relying on your hearing and orientation skills only.
You will find yourself in the middle of the 14th century, impersonating a man who has been found guilty of heresy by the brutal Inquisition. Imprisoned in a small cell, you’ll have to wield your bravery and tenacity to escape from certain doom and retrieve the forbidden tome that was taken from you.
You’ll have to listen closely to the surrounding sounds in order to understand the situation you are in. There could be prisoners that want to be set free or sentinels waiting for you right behind the corner. Water drops, mouse squeaks, rusty gates and many other immersive sounds are skilfully scattered through the levels. Pay attention to them and they will become your allies as you progress through the adventure.
Here’s a piece of advice: counting your steps is key to create a mental map of the area, so that you can move certainly without the risk of getting lost, or worse.

 

Features

  • More than 35 levels, divided in 7 different sound scenarios, for a total of more than 6 hours in Story Mode
  • 3D Audio
  • Dynamic music and background sounds bound to the gameplay situation
  • Cutscenes and dialogs with professional voice actors
  • Roguelike elements: turns, grid movement, procedural maps, permadeath.

 

Instructiones

Inquisitor’s Heartbeat is playable on PC and MAC, mainly using directional arrows, always one step at a time, toward the desired direction.
You can interact with the surroundings by pressing the space bar: pulling levers, pushing, and so on. Your main tools are your hearing and your memory in order to memorize the map of the dark scenarios you will face.
You will always move a constant distance in the desired direction, just like on a chessboard.
It is essential to count your steps, perceive the different sounds of the ground and pay attention to sound changes. And if you bump into a wall… you are probably going the wrong way!

 

January 7, 2016
Ver Proyecto