
Space Crew
Remote teams practice clear communication by solving a space mission together.
- Experience strategy
- Game design
- 3D art
- Web development
Case study / Remote team building
SNAM
Space Crew · Browser-based cooperative team-building game
Give teammates a reason to depend on each other.
Space Crew gives remote colleagues a shared mission that depends on clear communication and coordinated decisions.
The objective
SNAM needed onboarding and team building that worked over a video call, without extra hardware or a downloaded app.
Every player needed a meaningful role, and facilitators needed material for a practical debrief.
The experience
Up to seven players and one game master board the spaceship Echo V. No one is the captain.
Each player holds partial information and a distinct responsibility.
Across four levels, the crew advances by sharing what only individuals can see, listening closely, and agreeing on the next action.
4.5/5
average rating across SNAM demo-day sessions
20.25 min
average session length per crew
20-55
tester ages in years, from new hires to senior staff
+80%
engagement vs. a traditional onboarding session
The results
The prototype began in SNAM's Open Innovation program.
Its uConsole format has since supported hundreds of players across companies, studios, and clients, including Game2Value and AnotheReality.
SNAM testing included new hires and senior staff. Facilitators used each mission's decisions and handoffs to open a team conversation.
Progress depends on exchanging information.
Tasks and controls are split across devices. A teammate has the control you need, so progress depends on clear instructions and timely responses.
Read the task
Identify the instruction on your screen and what the crew needs to do.
Shared mission
One outcome. Partial information. Coordinated action.
Share the information
Tell teammates what you see so they can find the matching control.
Coordinate the response
Use your phone controls when the crew needs them to complete the task.
- Format
- Browser-based remote cooperative serious game
- Delivery
- Facilitated online sessions using phones and a shared mission screen
- Audience
- Remote teams and team-building facilitators
- Client
- SNAM