Illustrated hospital bed and medical equipment in a patient room

Mission: AntibiotiX

Prescribers practice antibiotic decisions on ten patients, and hospitals see where each team needs more training.

  • Instructional design
  • Narrative design
  • Web development
HPCi Vaud and HPCI CHUVImpact · Clinical serious game2025

Case study / Impact

HPCi Vaud and HPCI CHUV logo

HPCi Vaud and HPCI CHUV

Mission: AntibiotiX

Practice the prescribing decision where it happens, with the patient in front of you.

The objective

HPCi Vaud and HPCI CHUV had run Mission AntibiotiX since 2023. For 2025 they wanted a stronger edition and a platform that other hospitals and languages could adopt.

Swissnoso and the Swiss national strategy StAR supported the project, aligned with the World Health Organization's World Antimicrobial Awareness Week.

The experience

Players take the role of a doctor on call with a waiting room full of patients. Every edition focuses on a specific topic, and the 2025 edition covers treatment duration.

Prescribers examine each patient, review the results and choose a treatment. A supervisor explains the reasoning right away, so every decision becomes a lesson.

The browser-based clinical escape room runs from a link or QR code in adult and pediatric versions. It fits e-learning, internal competitions, and continuing-education sessions within existing hospital training routines.

185

prescribers who completed a mission

38 min

average session length

8+

Swiss hospitals and services involved

The results

Participants completed full missions and spent longer on the cases than in a usual training module.

Hospital teams also get a back office that shows completion by case and the most common errors per group.

Swiss hospitals and services, including CHUV, USZ, HOCH, and HFR Fribourg, adopted it for internal antimicrobial stewardship training.

Post-play survey responses were overwhelmingly positive.

Run a morning clinic where every prescription has a consequence.

Examine the patient before you prescribe.

Ten patients wait, and each case needs evidence before a decision.

Prescribers take the history, check vital signs and read lab results, as they would in clinic. Eight patients wait in the room and two call in by phone.

Decide, then hear why from the supervisor.

Every choice gets immediate, constructive feedback.

A strict supervisor explains the reasoning, even when the answer is right. Wrong answers cost points and time, which keeps the focus on the decision.

Show each hospital where its teams struggle.

A back office turns every session into training insight.

Completion by case, average duration and the most common errors appear per group. Links for each language and group let hospitals run their own sessions.

Format
Browser-based clinical serious game
Delivery
Prescribers access cases via link or QR code; hospital teams run sessions and review progress in a back office.
Audience
Doctors, residents and other healthcare professionals who prescribe antibiotics
Supported by
Swissnoso and the Swiss national strategy StAR

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