
Climate Choices
Groups explore climate policy trade-offs through decisions they can compare and discuss.
- Game design
- Simulation design
- Web development
Case study / Impact
Climate Choices
Make the consequences of policy visible.
The objective
Rising Pixel wanted climate communication that could reveal participants' understanding through decisions.
As industry context, reports associate educational gamification with roughly 25% higher retention.
The experience
Players govern a state by swiping left or right. Each choice changes the economy, energy, public opinion, and environment.
The same scenario works individually or with public audiences, educators, and climate-learning groups.
The results
Climate Choices developed from a hackathon concept into a group session format run by the studio.
Its live display supports facilitator-led debriefs by showing the trade-offs participants accepted and their consequences.
Look beyond the immediate effect.
Follow the cost across later turns.
An appealing decision can create a problem that takes time to surface.
Some effects appear several turns after a choice. Players must consider how an immediate gain changes the balance of the other indicators.
- Format
- Climate decision simulation
- Delivery
- Facilitator-led group sessions with a shared live display for the debrief.
- Audience
- Public audiences, educators, and climate-learning groups